![]() For example, quite a few people really wanted to be able to interrupt some of Idira’s heretical speeches in front of outsiders, and we’ll let you do this now! We’ve also paid additional attention to scenes where a lot of you wished to see specific reactions. Same goes for convictions - the tag placement was a draft done shortly before the beta launch, and we’re carefully working on all dialogues to tag them correctly. Well, that makes sense - a significant chunk of these reactions were not in the game yet! We’re already busy adding these reactions as this article is being written. ![]() There were also concerns about the conviction tags often feeling off or missing altogether. One of the most frequent complaints in the survey was the insufficient reactivity of NPCs and companions to the Rogue Trader’s biography, doctrines, and convictions. Thank you for the recognition! Of course, this result is not a reason to sit idle, and we’ll discuss why below. But considering this time the amount of people taking the survey has increased tenfold, a large number of them way less familiar with the universe, it looks like we’re still going in the right direction. This is almost the same result as the last time (alpha was rated 4.35). What could be better than to begin the article with the overall rating you guys gave us?Ī total of 5000+ players have taken the survey, and they rated Warhammer 40,000: Rogue Trader 4.3 out of 5! Enjoy the read and watch out for spoilers below! Time flies by quickly, and today we are back with the second article of the series, this time to show you how your feedback shaped the game after the beta!ĭisclaimer: Same as in the last article, we will not be going over every question in the survey, but will highlight only the most interesting facts. Months ago, during alpha testing, we posted an article about changes brought to the game based on your feedback in the big alpha survey. The AI Controlled Combat NPCs mod adds a series of spells that can enable and disable AI control of combat over targeted party members.Yesterday the Beta survey results for Rogue Trader came in and were discussed by Owlcat in length: Feedback from the Koronus Expanse 2: Beta survey results There are several mods that add new classes into the game: ![]() The different weathers are: fog, rain, heavy rain, sunny. Sim's Day/Night Cycle + Dynamic Weather mod adds a timer which keeps track of the time of day, then it changes the atmospheres where the player is located to match that time of day. Sim's Day And Night Cycle + Dynamic Weather The mod Sourcery Worthy of a Collar adds additional Spells to the game that are extremely powerful 'Final solution' Source spells that put you unconscious with their awesomeness. The More Monsters' Spawns mod adds additional mobs to spawns in every fight of the game, in every difficulty. The Combat XP Rebalanced mod reduces the XP gained when killing a monster, by roughly 3/4 and makes thus increases the difficulty of DIvinity: Original Sin 2 More Monster Spawns The Let There Be Tooltips! mod shows tooltips for all the junk and barrels that the normal game hides. The Infinite Spirit Vision removes the duration limit of Spirit Vision and makes its radius is larger (from 20 to 40). The Character Creation Plus mod adds additional options for hair/head/beard for character creation.Īdvice: Restart the game after toggling this mod! Infinite Spirit Vision The Free Pet Pal mod gives every party member the pet mal talent. Unidentified items sold to Loremaster 5+ traders will also be identified. The Auto Identify mod is a QoL mod that will automatically identify all items at Loremaster 5+ eliminating the need for an Identifying Glass and time spent identifying items. Also works great with the Expanded Party Size mod! Auto Identify You think Divinity: Original Sin is too easy? If you want some challenge then try out the Tactician difficulty increase mod. The should also work on existing save games. The Crafting Overhaul mod adds more than 1600 new crafting recipes more than 550 new items new mechanics like armor dyeing, elemental swords, craftable new unique armors, weapons and accessories, Quality of Life additions like bags, chests, and moveable crafting stations to the game. Also, a few start items are added to the beach that would be otherwise be found on the ship. The Start in Fort Joy mod skips the intro land let the game directly start at the beach in Fort Joy instead. The Expanded Party Size mod allows parties to be bigger than 4 companions.Īdvice: Use it in a new game. This page contains a list for some useful mods for Divinity: Original Sin 2 that can be used for subsequent playthrough or quality of life changed like the Infinite Spirit Vision mod. ![]() Sim's Day And Night Cycle + Dynamic Weather.
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